Combat & skills
Sword, bow, and rod attacks, directional dash, active skills, proc skills, enemy waves, and boss encounters.
THE ROAD AHEAD
Our anime fantasy incremental ARPG: the foundations already in the development build, and the next chapters of a long-term vision.
ALREADY IN THE DEVELOPMENT BUILD
These systems are implemented in the development build and continue to be balanced, expanded, and polished.
Sword, bow, and rod attacks, directional dash, active skills, proc skills, enemy waves, and boss encounters.
Tower floors, biome arenas, persistent progress, character levels, attributes, Skill Tree, and Tower Tree choices.
Equipment and item stats, inventory and stash, blacksmith upgrades, salvage, rerolls, and crafting scrolls.
THE NEXT CHAPTERS
The foundation is present; the full vision is still being built. Future milestones have no announced release dates.
Sword, bow, and rod attacks with directional dash.
Enemy waves, ranked enemies, bosses, and biome arenas.
Character levels, attribute points, equipment, and item stats.
Inventory, stash, blacksmith upgrades, and crafting scrolls.
Persistent Tower floor progression, Skill Tree, and Tower Tree systems.
Refine the existing basic attacks, active skills, proc skills, and movement.
Develop the Warrior, Ranger, and Mage archetypes around their own strengths.
Improve enemy variety, boss encounters, animations, and combat feedback.
Balance damage, defenses, mana, cooldowns, and early character growth.
Keep Tower runs, rewards, death, and return-to-base flow clear.
Refine the existing base and biome arenas with a consistent fantasy identity.
Polish character presentation, enemies, animations, and magical effects.
Keep inventory, stash, blacksmith, settings, and combat UI visually consistent.
Improve audio, loading, onboarding, and encounter readability.
Validate performance with real combat workloads.
Refine the existing character stats, passive choices, and Tower Tree effects.
Grow item variety, meaningful rarity, crafted gear, and build-defining rewards.
Expand the current upgrade, salvage, reroll, and crafting-scroll foundations.
Develop a dedicated Awakening progression earned through bosses and challenges.
Explore class transformations, including linked spellcasting for Mage.
Build and test reliable party runs and shared boss encounters.
Expand the town into a social hub for adventurers.
Develop player trading and clear rules for exchangeable items.
Extend authoritative character and reward persistence for shared play.
Connect public Tower rankings and inspectable character builds, equipped gear, Skill Tree, and Tower Tree.
Test exploit resistance, economy rules, and multiplayer combat performance.
Bring all three starting archetypes to a coherent playable standard.
Expand Tower biomes, enemies, and bosses.
Connect the town, crafting, skill progression, and Awakening systems.
Tune loot, class balance, UI, and onboarding as one experience.
Prioritize stability, save integrity, bug fixes, and performance.
Improve party play, trading reliability, and multiplayer stability.
Tune class balance, the item economy, and long-term progression.
Polish the existing world, animations, sound, and magical effects.
Refine the new-player experience and accessibility.
Resolve issues from community feedback and extended playtests.
Deliver the Warrior, Ranger, and Mage starting lineup.
Bring together the Tower, home base, loot, and crafting loop.
Include the main build-progression systems and the first Awakening expansion.
Validate bosses, party play, trading, and persistent character growth.
Prepare continued content updates after release.
THE STORY VISION
You begin with little more than a dream: to see the world and make something of your life. At the foot of an enormous Tower, adventurers gather around merchants, craftspeople, and the blacksmith's forge.
In the story vision, that town becomes your home between runs. Each ascent offers another chance to earn your strength, confront powerful enemies, and shape a legend of your own.
THREE STARTING ARCHETYPES
The starting lineup is a development target. Existing sword, bow, and rod systems are its foundation; complete class kits remain in development.
BEYOND THE FIRST RELEASE
The future vision includes a dedicated Awakening Skill Tree earned through bosses and challenges, alongside class transformations. Mage spell echoes, an empowered Warrior state, and a precision-focused Ranger state are concepts to explore as those systems develop.